Anachro-what?
what is anachrotech, you ask?
here’s one answer:
It’s about the steam.
The gears and cogs and clockwork.
It’s about taking what is normal and good about a time period, and turning it on its ear.
It’s about meddlin’ in things you really shouldn’t be a meddlin’ in.
Technology out of time.
Tinker. You’ll like it.
and here’s another:
Steampunk is a sub-genre of fantasy and speculative fiction that came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world where steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions like those found in the works of H. G. Wells and Jules Verne, or real technological developments like the computer occurring at an earlier date.
Other examples of steampunk contain alternate history-style presentations of “the path not taken” of such technology as dirigibles or analog computers; these frequently are presented in an idealized light, or with a presumption of functionality.
now, we here in the infamous Flyover Zone and contiguous Badlands do not necessarily believe that all that is steamy took place in england, nor that all that is anachrotechnical took place in victorian times. why use rigid distinctions when you’re talking about the Land of Neverwas? among us are dieselpunks, victorianists, 18th-century larpers, fans of western psychedelia, avid lowtech enthusiasts, and mad scientists — real ones! — of every conceivable description — and there isn’t a one of us who isn’t fascinated by the sublime beauty of the antikythera mechanism.
temporality is our proverbial bitch. so who needs rigid labels?
want to come play with us? we’d love to have you.